Translate
Friday, October 31, 2014
Friday, October 17, 2014
Thursday, October 16, 2014
Friday, October 10, 2014
Monday, October 6, 2014
Hypershade Paragraph
From the Intro to Hypershade video by Brendan Gallagher on YouTube, I've learned that, by using Hypershade, one could make the illusion that an object is textured, even if the object is something as simple as a sphere or plane. This helps the systems with the object stress less over the amount of polygons and can formulate the scene much quicker for viewer/player to enjoy. One could change the color, pattern, and texture by applying the proper materials; even controlling where the color, pattern, and/or texture goes onto the object.
Plus texturing adds more value to the video/game if done right.
Plus texturing adds more value to the video/game if done right.
Thursday, October 2, 2014
Subscribe to:
Posts (Atom)